'Schild en Vriend' is an old Flemish battlecry, used in the rebellion of the city of Brugge against the French, May 18, 1302. Legend tells that it was used to differentiate between the French-speaking (who could not pronounce 'schild') and Flemish-speaking citizens. Nowadays, historians tell us that it was probably 'Des Gilden Vriend'.
Schild en Vriend Scenarios
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To Major William H.B. Smith, 8th Regiment of Ohio.
You are to command your A and B company on a scouting mission. Reports are that on our far left flank there is a good bridge which could be used for an outflanking maneuver by our troops. That way we can avoid Fillers Branch where Johnston is waiting for us. You are to find, take control of and hold the bridge against any Confederate attacks. Colonel Ambrose Fleetwood Commander of the 8th Regiment of Ohio |
Confederate orders
To Major Wally K.L.M. Sherridan, 3rd Regiment of Virginia
You are to command your C and D company on a scouting mission. Reports are that on our far right flank there is a good bridge which could be used for an outflanking maneuver by Sherman's troops. This has to be prevented at all costs. You are to find, take control of and hold the bridge against any Union attacks. A group of engineers will try to blow up the bridge as soon as you have taken control of the area. Colonel Theodore Beaumonde Commander of the 3rd Regiment of Virginia |
The Troops
The Union
Commander: Major William H.B. Smith
A Company, "The New Garden Spartan Band" commanded by Captain Richard 'Smoking Gun' Franklin
Squad | Commander |
---|---|
1st squad | Sergeant Ambrose 'Stiff' Jenkins |
2nd squad | Sergeant Kirby 'Moose' Daniels |
3rd squad | Sergeant Heinz 'Schnitzel' von Trappsfliegel |
4th squad | Sergeant Morton 'Mo' McKinnely |
B Company, "The Kopeman Fearnoughts" commanded by Captain Harry 'Kopeman' McDowell
Squad | Commander |
---|---|
1st squad | Sergeant Herbert 'Herb' Vandersijpe |
2nd squad | Sergeant John 'Burning' Flame |
3rd squad | Sergeant Chandler 'Charge' Burnside |
4th squad | Sergeant Daniel 'Dicky' Sanders |
The Confederacy
Commander: Major Wally K.L.M. Sherridan
C Company, "The Virginia Not So Virgins" commanded by Captain Billy Jo Bob 'Bobby' Fontenoy
Squad | Commander |
---|---|
1st squad | Sergeant William H.A. 'Whammy' Milders |
2nd squad | Sergeant Jeff Robert 'Little' Steward |
3rd squad | Sergeant Bernard Ewill 'Booger' Bee |
4th squad | Sergeant Francis 'Fire' Bartow |
D Company, "The Tree Fingers Company" commanded by Captain Nathan H. 'Bush' Evans
Squad | Commander |
---|---|
1st squad | Sergeant Israel 'Fighting Bob' Tyler |
2nd squad | Sergeant John 'Mac' McLean |
3rd squad | Sergeant Vernon Isaac 'Bullet' Bonewinder |
4th squad | Sergeant Daniel 'Killing Duck' Hanesworth |
The Rules
The scenario is simple and straightforward, but leaves enough room for a large scale of battle options (will I go for the offence or defence, will I try to cross the ford and hit his entering squads as soon as possible or will I concentrate on the bridge etc.) For this battle we used the excellent Brother against Brother rules, with the following scenario additions.
The objective of the game is to take control of the bridge (see map below).
The Map
The terrain is divided by a stream. There are two places where troops are able to cross the river. The first is of course the bridge itself, the second is a fordable area on the far right (the open area between the two small forests). Both sides enter on their respective roads on the far right of the map.
The terrain provides various sorts of useful cover including trees, hedges, houses, fields and small walls.
Home | This page is written by Bart Dils and maintained by Bart Vetters Schild en Vriend Miniature Wargaming Club Leuven |