Unlimited Pts - WAB - Barbarians Army WEC Celts Round 3

Name # Mv WS BS St To Wo In At Ld Sv Cost
Command group (2#, 199.0 Pts)
  Bartolomix 1 5/5 6 6 4 4 3 6 3 7 5 145.0
Army General: Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army; Light Armor; Shield; Warband
  Battle Standard 1 5/5 4 4 4 3 1 4 2 5 6 54.0
Battle Standard: Unit accompanied gains +1 Combat Result; Any unit within 12" may re-roll any failed Break tests; Javelin; Shield; Warband
Zemstiani (27#, 150.0 Pts)
  Warriors 27 5 3 3 3 3 1 3 1 5 6 150.0
Leader; Standard; Musician; Javelin; Shield; Warband
Malini (30#, 165.0 Pts)
  Warriors 30 5 3 3 3 3 1 3 1 5 6 165.0
Leader; Standard; Musician; Javelin; Shield; Warband
Chariot squadron (12#, 240.0 Pts)
  Chariot 6 8 4 4 3 4 1 4 2 6 3 240.0
Comprises 1 crewman, 1 driver, and 2-horse chariot; Fear
    Noble Warrior 6 5 4 4 3 3 1 4 1 6 5 [24.0]
Javelin
Skirmishers (10#, 50.0 Pts)
  Skirmishers 10 5 2 3 3 3 1 3 1 5 X 50.0
Bow; Warband; Skirmish
Raving loonies (12#, 195.0 Pts)
  Shaman 1 5 4 4 4 3 2 4 2 5 X 75.0
Unit accompanied gains Hatred; Warband; Fear; Hatred
  Fanatic Warriors 11 5 3 3 3 3 1 3 1/2 5 6 120.0
Standard; Musician; Throwing Spears: Count Mixed Weapons as Throwing Spears (as in FotW).; Shield; Warband; Frenzy
Total Cost: 999.0

Option Footnotes
Chariot Unit causes Fear in enemy infantry
Composite Bow Range 24" @ S3
Frenzy Immune to psychology until defeated first time in close combat. +1 At.
Javelin Range 8" @ Strength of thrower; No penalty for long range nor for moving and shooting
Leader Unit gains +1A
Light Chariot Each chariot destroyed gives opponent +1 Combat Result; May March at double speed; Enemy missile fire is at -1 if chariot moved in last turn; Pursue 3D6"; Flee 2D6" when broken and 3D6" thereafter; May counter-charge normally
Musician If Combat Result is tied, unit rolls D6 and adds to Combat Result, with higher net result winning by 1
Skirmish No movement penalty over obstacles or difficult ground; Move at double-pace all the time; Enemy -1 to-hit with missile fire; Friendly units in ranks ignore Panic due to skirmished units; May open ranks to allow scythed chariots to pass through on frontal charge if Ld test is made; Only hit by an elephant on a to-hit roll of 6+
Standard Units gain +1 Combat Result in HTH
Throwing Spear Infantry may fight in 2 ranks in first round of each combat; Infantry in Skirmish formation and all Cavalry may re-roll to-hit dice that miss (once) in first turn of each combat
Warband (1) Add rank bonus to all Ld tests; (2) On a 1, will surge towards nearest enemy; (3) Enemy auto-Break if outnumbered on a charge

Validation Report
WAB - Barbarians Scenarios: Default; Composition Limits: Default
Roster satisfies all enforced validation rules

Group Min Max Used
Characters 0% 33% 27.4%
Warriors 33% 100% 43.5%
Cavalry 0% 33% 24%
Support 0% 33% 5%

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