Name |
# |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
Cost |
Command group (2#, 199.0 Pts) |
Bartolomix |
1 |
5/5 |
6 |
6 |
4 |
4 |
3 |
6 |
3 |
7 |
5 |
145.0 |
Army General: Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army; Light Armor; Shield; Warband |
Battle Standard |
1 |
5/5 |
4 |
4 |
4 |
3 |
1 |
4 |
2 |
5 |
6 |
54.0 |
Battle Standard: Unit accompanied gains +1 Combat Result; Any unit within 12" may re-roll any failed Break tests; Javelin; Shield; Warband |
Zemstiani (27#, 150.0 Pts) |
Warriors |
27 |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
6 |
150.0 |
Leader; Standard; Musician; Javelin; Shield; Warband |
Malini (30#, 165.0 Pts) |
Warriors |
30 |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
6 |
165.0 |
Leader; Standard; Musician; Javelin; Shield; Warband |
Chariot squadron (12#, 240.0 Pts) |
Chariot |
6 |
8 |
4 |
4 |
3 |
4 |
1 |
4 |
2 |
6 |
3 |
240.0 |
Comprises 1 crewman, 1 driver, and 2-horse chariot; Fear |
Noble Warrior |
6 |
5 |
4 |
4 |
3 |
3 |
1 |
4 |
1 |
6 |
5 |
[24.0] |
Javelin |
Skirmishers (10#, 50.0 Pts) |
Skirmishers |
10 |
5 |
2 |
3 |
3 |
3 |
1 |
3 |
1 |
5 |
X |
50.0 |
Bow; Warband; Skirmish |
Raving loonies (12#, 195.0 Pts) |
Shaman |
1 |
5 |
4 |
4 |
4 |
3 |
2 |
4 |
2 |
5 |
X |
75.0 |
Unit accompanied gains Hatred; Warband; Fear; Hatred |
Fanatic Warriors |
11 |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
5 |
6 |
120.0 |
Standard; Musician; Throwing Spears: Count Mixed Weapons as Throwing Spears (as in FotW).; Shield; Warband; Frenzy |
Total Cost: |
999.0 |
Option Footnotes |
Chariot |
Unit causes Fear in enemy infantry |
Composite Bow |
Range 24" @ S3 |
Frenzy |
Immune to psychology until defeated first time in close combat. +1 At. |
Javelin |
Range 8" @ Strength of thrower; No penalty for long range nor for moving and shooting |
Leader |
Unit gains +1A |
Light Chariot |
Each chariot destroyed gives opponent +1 Combat Result; May March at double speed; Enemy missile fire is at -1 if chariot moved in last turn; Pursue 3D6"; Flee 2D6" when broken and 3D6" thereafter; May counter-charge normally |
Musician |
If Combat Result is tied, unit rolls D6 and adds to Combat Result, with higher net result winning by 1 |
Skirmish |
No movement penalty over obstacles or difficult ground; Move at double-pace all the time; Enemy -1 to-hit with missile fire; Friendly units in ranks ignore Panic due to skirmished units; May open ranks to allow scythed chariots to pass through on frontal charge if Ld test is made; Only hit by an elephant on a to-hit roll of 6+ |
Standard |
Units gain +1 Combat Result in HTH |
Throwing Spear |
Infantry may fight in 2 ranks in first round of each combat; Infantry in Skirmish formation and all Cavalry may re-roll to-hit dice that miss (once) in first turn of each combat |
Warband |
(1) Add rank bonus to all Ld tests; (2) On a 1, will surge towards nearest enemy; (3) Enemy auto-Break if outnumbered on a charge |