Unlimited Pts - WAB - Barbarians Army | WEC Celts Round 2 |
Name | # | Mv | WS | BS | St | To | Wo | In | At | Ld | Sv | Cost |
Squad (1#, 145.0 Pts) | ||||||||||||
Bartolomix | 1 | 5/5 | 6 | 6 | 4 | 4 | 3 | 6 | 3 | 7 | 5 | 145.0 |
Army General: Any unit within 12" of the General may use his Leadership when it takes a Leadership test; Must always test before other units in army; Light Armor; Shield; Warband | ||||||||||||
Squad (1#, 50.0 Pts) | ||||||||||||
Battle Standard | 1 | 5 | 4 | 4 | 4 | 3 | 1 | 4 | 2 | 5 | X | 50.0 |
Battle Standard: Unit accompanied gains +1 Combat Result; Any unit within 12" may re-roll any failed Break tests; Warband | ||||||||||||
Zemstiani (24#, 202.0 Pts) | ||||||||||||
Gremlix | 1 | 5 | 5 | 5 | 4 | 4 | 2 | 5 | 3 | 6 | X | 72.0 |
Javelin; Warband | ||||||||||||
Warriors | 23 | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 6 | 130.0 |
Leader; Standard; Musician; Javelin; Shield; Warband | ||||||||||||
Malini (26#, 145.0 Pts) | ||||||||||||
Warriors | 26 | 5 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | 6 | 145.0 |
Leader; Standard; Musician; Javelin; Shield; Warband | ||||||||||||
Squad (8#, 160.0 Pts) | ||||||||||||
Chariot | 4 | 8 | 4 | 4 | 3 | 4 | 1 | 4 | 2 | 6 | 3 | 160.0 |
Comprises 1 crewman, 1 driver, and 2-horse chariot; Fear | ||||||||||||
Noble Warrior | 4 | 5 | 4 | 4 | 3 | 3 | 1 | 4 | 1 | 6 | 5 | [16.0] |
Javelin | ||||||||||||
Squad (9#, 45.0 Pts) | ||||||||||||
Skirmishers | 9 | 5 | 2 | 3 | 3 | 3 | 1 | 3 | 1 | 5 | X | 45.0 |
Bow; Warband; Skirmish | ||||||||||||
Total Cost: | 747.0 |
Option Footnotes | |
Chariot | Unit causes Fear in enemy infantry |
Composite Bow | Range 24" @ S3 |
Javelin | Range 8" @ Strength of thrower; No penalty for long range nor for moving and shooting |
Leader | Unit gains +1A |
Light Chariot | Each chariot destroyed gives opponent +1 Combat Result; May March at double speed; Enemy missile fire is at -1 if chariot moved in last turn; Pursue 3D6"; Flee 2D6" when broken and 3D6" thereafter; May counter-charge normally |
Musician | If Combat Result is tied, unit rolls D6 and adds to Combat Result, with higher net result winning by 1 |
Skirmish | No movement penalty over obstacles or difficult ground; Move at double-pace all the time; Enemy -1 to-hit with missile fire; Friendly units in ranks ignore Panic due to skirmished units; May open ranks to allow scythed chariots to pass through on frontal charge if Ld test is made; Only hit by an elephant on a to-hit roll of 6+ |
Standard | Units gain +1 Combat Result in HTH |
Warband | (1) Add rank bonus to all Ld tests; (2) On a 1, will surge towards nearest enemy; (3) Enemy auto-Break if outnumbered on a charge |
Validation Report |
WAB - Barbarians Scenarios: Default; Composition Limits: Default |
Profile Characters Invalid |
Group | Min | Max | Used |
Characters | 0% | 33% | 35.7% |
Warriors | 33% | 100% | 36.8% |
Cavalry | 0% | 33% | 21.4% |
Support | 0% | 33% | 6% |
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